(Unnanounced)

I’ve been working since 2019 on a new IP as the Narrative Director at EA Montreal, inventing fresh new storytelling systems for an exciting world and revolutionary gameplay!

Deathloop

An exciting new IP and world for Arkane Lyon! I was lucky to be the Lead Narrative Designer during the whole pre-production, creating these characters, the world, and unique narrative systems.

Death of the Outsider

I was Lead Narrative Designer and co-Creative Director for this spinoff to the Dishonored games, that came out in 2017. I was delighted to take on more responsibilities for this opus, for which we were nominated for a WGA award.

Dishonored 2

I worked on the sequel to Dishonored as the Lead Narrative Designer (Released in 2016). Doing worldbuilding for such a rich and deep universe was a treat!

Styx, Master of Shadows

A hardcore stealth game starring a gobelin. I worked as narrative designer and writer on this project at Cyanide Studio (released in 2014).

Cold Wave – An AutobOObgraphy with lasers

A small game I made for the “Boob Jam” with a team of friends.

Red Johnson’s Chronicles (PSN, XBLA)

Episodic investigation game with a “noir” setting and a classic “adventure” gameplay. (Lexis Numérique / Namco)

Frankies (Mobile)

In this strategic puzzle game the player creates “Frankies” by assembling corpse bits.

No Place Like Home (iOS)

Something between adventure game and “escape the room”, based on environmental storytelling.

Brooklyn Stories (PS3, Xbox 360, PC)

Ambitious project with strong focus on interactive branching storytelling, revolving around the lives of people in a brownstone building, from the 1930s to nowadays. (Lexis Numérique)

Eye of the Babeholder (Web, iOS)

This game was made in 48h for the game jam “What Would Molydeux”.

Wakfu (PC, Mac)

Dofus & Wakfu MMORPGs (3 millions paying accounts): games tying with the Wakfu cartoon, currently on air on french national France3 channel, involving a cross media project. (Ankama / Square Enix)

Pride of Nations (PC)

Turn-based historical strategy game set in the colonial era of the 19th century. I contributed to the prototype. (Ageo / Paradox Interactive)

Joris le sans-pouvoir (Nintendo DS)

Joris is an action/platformer/puzzle game featuring an original character from the Dofus universe. (Ankama)

Ageod’s American Civil War (PC)

Historical operational strategy game that places players at the head of the USA or CSA during the American Civil War (1861-1865). (Ageod / Paradox Interactive. Released in 2007)

Martha Z. (Web)

I made Martha Z. on my own in 48h for the 24th Ludum Dare 48. It ranked 11th in “mood” and 13th in graphics. The theme was “Evolution”.

Birth of America (PC)

Turn-based historical wargame. My first completed commercial game! (Ageod / Paradox Interactive. Released in 2006)

Modding

My first contact with game design!

Choochoo Attack (iOS)

A twist on the Tower Defense genre that was meant to be the first mobile game by Ankama.

Eliane l’Eliatrope (Nintendo DS)

Action-platformer game set in the Wakfu universe, with a gameplay based on teleportation. (Ankama)