Dishonored 2

I worked on the sequel to Dishonored as the Lead Narrative Designer (Released in 2016). Doing worldbuilding for such a rich and deep universe was a treat!

As Lead Narrative Designer, I did so many things on this project:

– managed a small team of narrative designers and writers;

– contributed to the story under the direction of the creative director;

– wrote all the documentation for the world, characters, etc;

– designed and implented the narrative mechanics;

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– wrote half of the dialogues and notes;

– directed the voice actors and motion capture actors:

– directed the storyboard artists;

– implemented the texts in the engines;

– wrote and scripted the AI barks;

– worked closely with the level designers, artists, animators, to make sure the world and story remained consistent;

– etc.!